
100 things we announced at I/O
35. The Google Home and Google Home Mobile software developer kit (SDK) for Matter will be launching in June as developer previews.
36. The Google Home SDK introduces Intelligence Clusters, which make intelligence features like Home and Away, available to developers.
37. Developers can even create QR codes for Google Wallet to create their own passes for any use case they’d like.
38. Matter support is coming to the Nest Thermostat.
39. The Google Home Developer Center has lots of updates to check out.
40. There’s now built-in support for Matter on Android, so you can use Fast Pair to quickly connect Matter-enabled smart home devices to your network, Google Home and other accompanying apps in just a few taps.
41. The ARCore Geospatial API makes Google Maps’ Live View technology available to developers for free. Companies like Lime are using it to help people find parking spots for their scooters and save time.
42. DOCOMO and Curiosity are using the ARCore Geospatial API to build a new game that lets you fend off virtual dragons with robot companions in front of iconic Tokyo landmarks, like the Tokyo Tower.
43. AlloyDB is a new, fully-managed PostgreSQL-compatible database service designed to help developers manage enterprise database workloads — in our performance tests, it’s more than four times faster for transactional workloads and up to 100 times faster for analytical queries than standard PostgreSQL.
44. AlloyDB uses the same infrastructure building blocks that power large-scale products like YouTube, Search, Maps and Gmail.
45. Google Cloud’s machine learning cluster powered by Cloud TPU v4 Pods is super powerful — in fact, we believe it’s the world’s largest publicly available machine learning hub in terms of compute power…
46. …and it operates at 90% carbon-free energy.
47. We also announced a preview of Cloud Run jobs, which reduces the time developers spend running administrative tasks like database migration or batch data transformation.
48. We announced Flutter 3.0, which will enable developers to publish production-ready apps to six platforms at once, from one code base (Android, iOS, Desktop Web, Linux, Desktop Windows and MacOS).
49. To help developers build beautiful Wear apps, we announced the beta of Jetpack Compose for Wear OS.
50. We’re making it faster and easier for developers to build modern, high-quality apps with new Live edit features in Android Studio.